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Super mario odyssey 64 room
Super mario odyssey 64 room








super mario odyssey 64 room

Jumping just after landing from a ground pound will do a straight-up jump with a height between a backflip/sideflip and a triple jump. Ground Pound Jump ( video) - Taken from Odyssey.Now its clear use is to get that last-ditch bit of height/distance. This move was also added in Kaze's hacks, but I was never a fan of the fact that it put you at full speed - it obsoleted the normal dive almost entirely.

super mario odyssey 64 room

Press B while in ground pound to do a somewhat slow dive with a bit of height. Ground Pound Dive ( video) - Taken from Odyssey.Dive Hop ( video) - Taken from Sunshine (uses the same Y-speed values too!).It's like a skill check for those trying to wall jump with a lot of momentum. by doing a long jump) will bonk, but you still have the opportunity to do the old-style wall kick input during it. Your reflected angle going at the wall is maintained after jumping off, and firsties are still possible. Wall Slide ( video) - Works much like Sunshine.Many of these changes were inspired by (and in some cases direct recreations of) Kaze's moveset changes for Super Mario Odyssey 64 and Super Mario 64 Land, but there's some new stuff here too. The aim is for to have each addition be balanced, natural, fitting, and (most of all) fun to use. This is a mod for Super Mario 64 that attempts to add various new moves for Mario from games like Sunshine and Odyssey without replacing any existing ones.










Super mario odyssey 64 room